dc.contributor.author | Petrovas, Aurimas | |
dc.contributor.author | Baušys, Romualdas | |
dc.contributor.author | Zavadskas, Edmundas Kazimieras | |
dc.contributor.author | Smarandache, Florentin | |
dc.date.accessioned | 2023-09-18T16:27:24Z | |
dc.date.available | 2023-09-18T16:27:24Z | |
dc.date.issued | 2022 | |
dc.identifier.issn | 1220-1766 | |
dc.identifier.uri | https://etalpykla.vilniustech.lt/handle/123456789/114136 | |
dc.description.abstract | Creative procedural generation requires, by its nature, a nondeterministic result. Each set of outputs has to satisfy the required criteria and, at the same time, has to show unique results to be considered creative. One of the keys to increasing nondeterminism is to use fuzzy neutrosophic sets. A combination of a CoCoSo multi-criteria decision algorithm with a genetic algorithm to generate game scenes was proposed. The algorithm satisfies the required game rules and improves the aesthetics value of the visual game scene. The proposed approach seeks to produce a creative solution which satisfies the replayability principle, when the solution is not optimal in the optimization procedure sense. In this paper, improvements of the CoCoSo method were proposed in order to work with iterative genetic algorithm. | eng |
dc.format | PDF | |
dc.format.extent | p. 5-11 | |
dc.format.medium | tekstas / txt | |
dc.language.iso | eng | |
dc.relation.isreferencedby | Science Citation Index Expanded (Web of Science) | |
dc.relation.isreferencedby | INSPEC | |
dc.relation.isreferencedby | J-Gate | |
dc.relation.isreferencedby | Scopus | |
dc.rights | Laisvai prieinamas internete | |
dc.source.uri | https://sic.ici.ro/wp-content/uploads/2022/12/Art.-1-Issue-4-2022.pdf | |
dc.source.uri | https://talpykla.elaba.lt/elaba-fedora/objects/elaba:151198648/datastreams/MAIN/content | |
dc.title | Generation of creative game scene patterns by the neutrosophic genetic CoCoSo method | |
dc.type | Straipsnis Web of Science DB / Article in Web of Science DB | |
dcterms.references | 28 | |
dc.type.pubtype | S1 - Straipsnis Web of Science DB / Web of Science DB article | |
dc.contributor.institution | Vilniaus Gedimino technikos universitetas | |
dc.contributor.institution | University of New Mexico | |
dc.contributor.faculty | Fundamentinių mokslų fakultetas / Faculty of Fundamental Sciences | |
dc.contributor.faculty | Statybos fakultetas / Faculty of Civil Engineering | |
dc.subject.researchfield | T 007 - Informatikos inžinerija / Informatics engineering | |
dc.subject.studydirection | B04 - Informatikos inžinerija / Informatics engineering | |
dc.subject.vgtuprioritizedfields | IK0303 - Dirbtinio intelekto ir sprendimų priėmimo sistemos / Artificial intelligence and decision support systems | |
dc.subject.ltspecializations | L106 - Transportas, logistika ir informacinės ir ryšių technologijos (IRT) / Transport, logistic and information and communication technologies | |
dc.subject.en | MCDM | |
dc.subject.en | CoCoSo | |
dc.subject.en | genetic algorithm | |
dc.subject.en | procedural generation | |
dc.subject.en | games | |
dc.subject.en | neutrosophic sets | |
dcterms.sourcetitle | Studies in informatics and control | |
dc.description.issue | iss. 4 | |
dc.description.volume | vol. 31 | |
dc.publisher.name | ICI Bucharest | |
dc.publisher.city | Bucharest | |
dc.identifier.doi | 000903966600001 | |
dc.identifier.doi | 10.24846/v31i4y202201 | |
dc.identifier.elaba | 151198648 | |