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dc.contributor.authorCuzanauskas, Tomas
dc.contributor.authorAnskaitis, Aurimas
dc.date.accessioned2023-09-18T16:48:48Z
dc.date.available2023-09-18T16:48:48Z
dc.date.issued2016
dc.identifier.issn2255-9140
dc.identifier.other(BIS)VGT02-000033255
dc.identifier.urihttps://etalpykla.vilniustech.lt/handle/123456789/117157
dc.description.abstractEasy usage and integration with various applications made IEEE 802.11 one of the most used technologies these days, both at home and business premises. Over the years, there have been many additional improvements to the 802.11 standards. Nevertheless, the algorithms and Media Access Control (MAC) layer methods are almost the same as in previous Wi-Fi versions. In this paper, a set of methods to improve the total system capacity is proposed – such as efficient transmit power management based on Game Theory with a custom wireless medium protocol. The transmit power management and wireless medium protocol is verified by both simulation and real application scenarios. The results conclude that the capacity of theproposed wireless medium protocol is overall 20 percent higher than the standard 802.11 wireless medium access protocols. Additional TCP Acknowledgment filtering, which was tested together with the proposed wireless medium access protocol, can provide up to 10-percent-higher TCP throughput in high-density scenarios, especially for asymmetrical traffic cases. The conducted research suggests that efficient power management could result in lighter transmit power allocation rules that are currently set by the local regulators for current Wi-Fi devices. Thus, better propagation characteristics and wireless medium management would lead to an overall higher wireless system capacity.eng
dc.formatPDF
dc.format.extentp. 33-40
dc.format.mediumtekstas / txt
dc.language.isoeng
dc.relation.isreferencedbyEmerging Sources Citation Index (Web of Science)
dc.relation.isreferencedbyAcademic Search Complete
dc.relation.isreferencedbyDOAJ
dc.relation.isreferencedbyJ-Gate
dc.source.urihttps://ecce-journals.rtu.lv/article/view/1260/889
dc.subjectIK02 - Išmaniosios komunikacijų technologijos / Smart communication technologies
dc.titleTCP performance in multi-polling game theory-based IEEE 802.11 networks
dc.typeStraipsnis Web of Science DB / Article in Web of Science DB
dcterms.references27
dc.type.pubtypeS1 - Straipsnis Web of Science DB / Web of Science DB article
dc.contributor.institutionVilniaus Gedimino technikos universitetas
dc.contributor.facultyElektronikos fakultetas / Faculty of Electronics
dc.subject.researchfieldN 009 - Informatika / Computer science
dc.subject.researchfieldT 001 - Elektros ir elektronikos inžinerija / Electrical and electronic engineering
dc.subject.researchfieldS 008 - Komunikacija ir informacija / Communication and information
dc.subject.ltspecializationsL106 - Transportas, logistika ir informacinės ir ryšių technologijos (IRT) / Transport, logistic and information and communication technologies
dc.subject.enCognitive radio
dc.subject.enCommunications technology
dc.subject.enIP networks
dc.subject.enRadio spectrum management
dc.subject.enWireless networks
dcterms.sourcetitleElectrical, control and communication engineering / Riga Technical University
dc.description.issueiss. 1
dc.description.volumeVol. 11
dc.publisher.nameDe Gruyter
dc.publisher.cityWarsaw
dc.identifier.doi000408497600005
dc.identifier.doi10.1515/ecce-2016-0010
dc.identifier.elaba20227820


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