Rodyti trumpą aprašą

dc.contributor.authorStankevičiūtė, Kristina
dc.date.accessioned2023-09-18T20:34:18Z
dc.date.available2023-09-18T20:34:18Z
dc.date.issued2020
dc.identifier.issn2050-0726
dc.identifier.other(SCOPUS_ID)85085598253
dc.identifier.urihttps://etalpykla.vilniustech.lt/handle/123456789/150944
dc.description.abstractThe wearable technologies market claims to be growing continually, and yet the question if wearables have actually assumed an indispensable place in fashion and mass consumerism remains. Apart from a number of practical problems such as high price, poor design and numerous reservations over privacy, wearable technologies also seem to give rise to identity issues. Leaning on research conducted by Natalia Berger of Inholland University (the Netherlands) on mass media texts and the manner in which they communicate the idea of smart fashion/wearable technologies to the mass consumer, the article attempts to look at the field of action film and the message that this specific genre communicates to its audiences about wearables. The argumentation focuses on the issue of identity and how wearable technologies participate in its creation within the realms of real life and the fictional reality of action film. The findings of the discussion concur with those of Berger, i.e. that, to enhance the popularity of wearable technologies and devices in real life, action films, like other mass media, must apply an inclusion policy, rather than communicating them as a niche market for minorities, such as a special, elitist group like government agents or superheroes. Following recommendations from experts and enthusiasts in the field, the article suggests that wearable devices be communicated as empowering their users in everyday life.eng
dc.formatPDF
dc.format.extentp. 297-313
dc.format.mediumtekstas / txt
dc.language.isoeng
dc.relation.isreferencedbyScopus
dc.relation.isreferencedbyEmerging Sources Citation Index (Web of Science)
dc.source.urihttps://www.ingentaconnect.com/content/intellect/fspc/2020/00000007/f0020002/art00010
dc.source.urihttps://doi.org/10.1386/fspc_00020_1
dc.titleCommunicating identity through wearable technologies: The case of the action film
dc.typeStraipsnis Web of Science DB / Article in Web of Science DB
dcterms.references38
dc.type.pubtypeS1 - Straipsnis Web of Science DB / Web of Science DB article
dc.contributor.institutionVilniaus Gedimino technikos universitetas
dc.contributor.facultyKūrybinių industrijų fakultetas / Faculty of Creative Industries
dc.subject.researchfieldS 008 - Komunikacija ir informacija / Communication and information
dc.subject.vgtuprioritizedfieldsIK05 - Virtuali ir pridėtinė realybė / Virtual and augmented reality
dc.subject.ltspecializationsL103 - Įtrauki ir kūrybinga visuomenė / Inclusive and creative society
dc.subject.enwearable technologies
dc.subject.enwearables
dc.subject.ensmart fashion
dc.subject.enidentity
dc.subject.enaction film
dc.subject.enfashion innovation
dcterms.sourcetitleFashion, style and popular culture
dc.description.issueno. 2-3
dc.description.volumevol. 7
dc.publisher.nameIntellect Ltd
dc.publisher.cityBristol
dc.identifier.doi2-s2.0-85085598253
dc.identifier.doi85085598253
dc.identifier.doi0
dc.identifier.doi000536542700010
dc.identifier.doi10.1386/fspc_00020_1
dc.identifier.elaba73885342


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