Rodyti trumpą aprašą

dc.contributor.authorPetrovas, Aurimas
dc.contributor.authorBaušys, Romualdas
dc.date.accessioned2023-09-18T16:25:33Z
dc.date.available2023-09-18T16:25:33Z
dc.date.issued2022
dc.identifier.other(SCOPUS_ID)85138908139
dc.identifier.urihttps://etalpykla.vilniustech.lt/handle/123456789/113781
dc.description.abstractCreative content assistance tools are gaining popularity as they allow one to reduce the time needed to create content in games and other media. Procedural generation allows us to create levels autonomously. The main objective of computational creativity is to replicate results, which are usually created by humans. Our tool is an extension of the genetic WASPAS-SVNS game scene generator. It adds variety to a functional game object type by adding an array of possible visual variations. The morphs of the objects are selected regionally and randomly based on a randomly selected point in the game scene. Results are generated for the 'wall' and 'empty space' object types by adding grass and tree objects to the initial object type. It adds creative value to the level of the game without breaking the rules of game design.eng
dc.formatPDF
dc.format.extentp. 1-4
dc.format.mediumtekstas / txt
dc.language.isoeng
dc.relation.isreferencedbyScopus
dc.relation.isreferencedbyIEEE Xplore
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85138908139&origin=inward
dc.titleRegionally morphing objects for the genetic WASPAS-SVNS game scene generation algorithm
dc.typeStraipsnis konferencijos darbų leidinyje Scopus DB / Paper in conference publication in Scopus DB
dcterms.references17
dc.type.pubtypeP1b - Straipsnis konferencijos darbų leidinyje Scopus DB / Article in conference proceedings Scopus DB
dc.contributor.institutionVilniaus Gedimino technikos universitetas
dc.contributor.facultyFundamentinių mokslų fakultetas / Faculty of Fundamental Sciences
dc.subject.researchfieldT 007 - Informatikos inžinerija / Informatics engineering
dc.subject.studydirectionB04 - Informatikos inžinerija / Informatics engineering
dc.subject.vgtuprioritizedfieldsIK0303 - Dirbtinio intelekto ir sprendimų priėmimo sistemos / Artificial intelligence and decision support systems
dc.subject.ltspecializationsL104 - Nauji gamybos procesai, medžiagos ir technologijos / New production processes, materials and technologies
dc.subject.enprocedural generation
dc.subject.engame scene
dc.subject.enWASPAS-SVNS
dc.subject.enregional object morph
dcterms.sourcetitleInternational conference on electrical, computer and energy technologies (ICECET 2022) 20-22 June 2022, Prague, Czech Republic
dc.publisher.nameIEEE
dc.publisher.cityPiscataway, NJ
dc.identifier.doi2-s2.0-85138908139
dc.identifier.doi85138908139
dc.identifier.doi0
dc.identifier.doi140531077
dc.identifier.doi10.1109/ICECET55527.2022.9872949
dc.identifier.elaba143257405


Šio įrašo failai

FailaiDydisFormatasPeržiūra

Su šiuo įrašu susijusių failų nėra.

Šis įrašas yra šioje (-se) kolekcijoje (-ose)

Rodyti trumpą aprašą