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dc.contributor.authorCuzanauskas, Tomas
dc.contributor.authorAnskaitis, Aurimas
dc.date.accessioned2023-09-18T16:33:35Z
dc.date.available2023-09-18T16:33:35Z
dc.date.issued2015
dc.identifier.other(BIS)VGT02-000031455
dc.identifier.urihttps://etalpykla.vilniustech.lt/handle/123456789/114902
dc.description.abstractIEEE 802.11 is one of the most common technologies these days. Due to its simplicity and easy integration in various applications its usage in recent years has grown exponentially [1]. The increasing amount of wireless devices and various applications such as WBAN (Wireless Body Area Networks), WISPs (Wireless internet service provides) have increased the interference in unlicensed band, which reduced the total system capacity. Recently the highly acclaimed version of IEEE 802.11ac with additional modulation capabilities was released. However, the basic idea and Media Access Control (MAC) layer methods were left the same. Therefore, there is a need for more efficient MAC layer protocol for usage both for currently existing IEEE 802.11n and for new IEEE 802.11ac standards. In this paper, we will do a case study Hybrid Carrier Sense Multiple Access Collision Avoidance (CSMA/CA) and Polling Mechanism in currently existing IEEE 802.11n MAC layer implementation possibilities. Since the main problem usually occurs on software implementation, by using already available Wi-Fi hardware in paper, we will consider various methods to bypass the limitations of already existing CSMA/CA protocol. Also, we will review the arising problems and currently available implementations of IEEE 802.11 improvements. Due to the dynamics of wireless environment, we also will test a Game Theory as a possible solution for interactions between different wireless nodes connected to the Access Point.eng
dc.formatPDF
dc.format.extentp. 1-5
dc.format.mediumtekstas / txt
dc.language.isoeng
dc.relation.isreferencedbyIEEE Xplore
dc.relation.isreferencedbyConference Proceedings Citation Index - Science (Web of Science)
dc.source.urihttp://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7367305
dc.titleMulti-polling game for IEEE 802.11 networks
dc.typeStraipsnis konferencijos darbų leidinyje Web of Science DB / Paper in conference publication in Web of Science DB
dcterms.references0
dc.type.pubtypeP1a - Straipsnis konferencijos darbų leidinyje Web of Science DB / Article in conference proceedings Web of Science DB
dc.contributor.institutionVilniaus Gedimino technikos universitetas
dc.contributor.facultyElektronikos fakultetas / Faculty of Electronics
dc.subject.researchfieldT 001 - Elektros ir elektronikos inžinerija / Electrical and electronic engineering
dc.subject.vgtuprioritizedfieldsMC03 - Išmaniosios įterptinės sistemos / Smart embedded systems
dc.subject.ltspecializationsL106 - Transportas, logistika ir informacinės ir ryšių technologijos (IRT) / Transport, logistic and information and communication technologies
dc.subject.en802.11
dc.subject.enCSMA/CA
dc.subject.enCognitive Radio
dc.subject.enDCF
dc.subject.enGame Theory
dc.subject.enPCF
dcterms.sourcetitleAIEEE 2015. Advances in Information, Electronic and Electrical Engineering (AIEEE) : proceedings of the 2015 IEEE 3rd workshop, November 13–14, 2015 Riga, Latvia
dc.publisher.nameIEEE
dc.publisher.cityNew York
dc.identifier.doi000380433700026
dc.identifier.doi10.1109/AIEEE.2015.7367305
dc.identifier.elaba15332035


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