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dc.contributor.authorSergeev, Sergey
dc.contributor.authorKaklauskas, Artūras
dc.date.accessioned2023-09-18T17:08:46Z
dc.date.available2023-09-18T17:08:46Z
dc.date.issued2018
dc.identifier.urihttps://etalpykla.vilniustech.lt/handle/123456789/120159
dc.description.abstractThe article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.eng
dc.formatPDF
dc.format.extentp. 83-88
dc.format.mediumtekstas / txt
dc.language.isoeng
dc.relation.isreferencedbyScopus
dc.source.urihttps://doi.org/10.1051/matecconf/201824504017
dc.titleCybersport: stages and content of usability testing of gaming interfaces and environments
dc.typeStraipsnis konferencijos darbų leidinyje Scopus DB / Paper in conference publication in Scopus DB
dcterms.references6
dc.type.pubtypeP1b - Straipsnis konferencijos darbų leidinyje Scopus DB / Article in conference proceedings Scopus DB
dc.contributor.institutionPeter the Great St. Petersburg Polytechnic University
dc.contributor.institutionVilniaus Gedimino technikos universitetas
dc.contributor.facultyStatybos fakultetas / Faculty of Civil Engineering
dc.subject.researchfieldT 002 - Statybos inžinerija / Construction and engineering
dc.subject.researchfieldT 007 - Informatikos inžinerija / Informatics engineering
dc.subject.vgtuprioritizedfieldsSD0404 - Statinių skaitmeninis modeliavimas ir tvarus gyvavimo ciklas / BIM and Sustainable lifecycle of the structures
dc.subject.ltspecializationsL103 - Įtrauki ir kūrybinga visuomenė / Inclusive and creative society
dc.subject.encybersport
dc.subject.encomputer games
dc.subject.engame environment
dcterms.sourcetitleMATEC Web of Conferences. International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018, Saint-Petersburg, Russia, November 19-20, 2018 / A. Borodinecs, V. Sergeev, N. Vatin (Eds.)
dc.description.volumevol. 245
dc.publisher.nameEDP Sciences
dc.publisher.cityLes Ulis
dc.identifier.doi2-s2.0-85058470432
dc.identifier.doi85058470432
dc.identifier.doi10.1051/matecconf/201824504017
dc.identifier.elaba33490766


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