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dc.contributor.authorSokas, Algirdas
dc.date.accessioned2023-09-18T18:43:33Z
dc.date.available2023-09-18T18:43:33Z
dc.date.issued2011
dc.identifier.other(BIS)VGT02-000023019
dc.identifier.urihttps://etalpykla.vilniustech.lt/handle/123456789/130949
dc.description.abstractThis article deals with software agent technology, the potential of architecture. Methods based on fuzzy decision method are analyzed. The fuzzy techniques are presented in three parts: fuzzification, the logical decision engine and defuzzification. This technique uses geometric elements and their various characteristics. The author was very interested in how mathematics, graphics and programming create objects - agents, who carry out independent decisions.eng
dc.format.extentp. 55-61
dc.format.mediumtekstas / txt
dc.language.isoeng
dc.titleGeometry and artificial intelligence
dc.typeStraipsnis recenzuotame konferencijos darbų leidinyje / Paper published in peer-reviewed conference publication
dcterms.references8
dc.type.pubtypeP1d - Straipsnis recenzuotame konferencijos darbų leidinyje / Article published in peer-reviewed conference proceedings
dc.contributor.institutionVilniaus Gedimino technikos universitetas
dc.contributor.facultyFundamentinių mokslų fakultetas / Faculty of Fundamental Sciences
dc.subject.researchfieldT 007 - Informatikos inžinerija / Informatics engineering
dc.subject.enProgramming agents
dc.subject.enFuzzy technology
dc.subject.enCAD
dcterms.sourcetitleEngineering Graphics BALTGRAF-11 : proceedings of the Eleventh International Conference. Tallinn, Estonia, June 9-10, 2011
dc.publisher.nameTallinn University of Technology
dc.publisher.cityTallinn
dc.identifier.elaba3949142


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