Rodyti trumpą aprašą

dc.contributor.authorČernikovaitė, Miglė Eleonora
dc.contributor.authorKarazijienė, Žaneta
dc.date.accessioned2023-09-18T20:18:53Z
dc.date.available2023-09-18T20:18:53Z
dc.date.issued2019
dc.identifier.issn2352-5428
dc.identifier.urihttps://etalpykla.vilniustech.lt/handle/123456789/148558
dc.description.abstractGamification changes the rules of engagement for education, business management and as a result-changes the behavior of customers. As [17], [7], [18], [6], [8] predicts that by the 2020, more than half of Global 1000 organizations will use gamification as the primary mechanism to transform their business operations. The scientific problem is how to motivate employees and customers by involving gamification principles to increase operational efficiency. The aim of this article - to analyze gamification models impact on employers and customers behavior, work and motivation in order to increase business operational efficiency. The research methods are comparative literature analysis, case study analysis of financial services institution Šiaulių bankas employee motivation and customers loyalty system. As a result there were indicated the main factors that increases the efficiency and encourages development process of the service companies in Lithuania.eng
dc.formatPDF
dc.format.extentp. 353-358
dc.format.mediumtekstas / txt
dc.language.isoeng
dc.relation.ispartofseriesAdvances in economics, business and management research (AEBMR) vol. 105 2352-5428
dc.rightsLaisvai prieinamas internete
dc.source.urihttps://www.atlantis-press.com/proceedings/iscde-19/125924622
dc.source.urihttps://doi.org/10.2991/iscde-19.2019.68
dc.source.urihttps://talpykla.elaba.lt/elaba-fedora/objects/elaba:49414148/datastreams/MAIN/content
dc.titleGamification for business development
dc.typeStraipsnis recenzuotame konferencijos darbų leidinyje / Paper published in peer-reviewed conference publication
dcterms.accessRightsThis is an open access article under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
dcterms.licenseCreative Commons – Attribution – NonCommercial – 4.0 International
dcterms.references27
dc.type.pubtypeP1d - Straipsnis recenzuotame konferencijos darbų leidinyje / Article published in peer-reviewed conference proceedings
dc.contributor.institutionMykolo Romerio universitetas
dc.contributor.institutionVilniaus Gedimino technikos universitetas
dc.contributor.facultyVerslo vadybos fakultetas / Faculty of Business Management
dc.subject.researchfieldS 004 - Ekonomika / Economics
dc.subject.vgtuprioritizedfieldsEV02 - Aukštos pridėtinės vertės ekonomika / High Value-Added Economy
dc.subject.ltspecializationsL103 - Įtrauki ir kūrybinga visuomenė / Inclusive and creative society
dc.subject.engamicifation
dc.subject.enmotivation
dc.subject.enbusiness operation efficiency
dcterms.sourcetitleAdvances in economics, business and management research: 1st International Scientific and Practical Conference on Digital Economy (ISCDE 2019), November 7-8, 2019, Chelyabinsk, Russia
dc.description.volumevol. 105
dc.publisher.nameAtlantis Press
dc.publisher.cityChelyabinsk
dc.identifier.doi10.2991/iscde-19.2019.68
dc.identifier.elaba49414148


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