dc.contributor.author | Usovaitė, Ana | |
dc.date.accessioned | 2023-09-18T20:42:50Z | |
dc.date.available | 2023-09-18T20:42:50Z | |
dc.date.issued | 2015 | |
dc.identifier.other | (BIS)VGT02-000030530 | |
dc.identifier.uri | https://etalpykla.vilniustech.lt/handle/123456789/151883 | |
dc.description.abstract | The light mapping is a texturing method. It is useful because the common lighting required more computer recourses and various difficult calculations. All lighting and shading methods required powerful computers. In order to solve this problem we can use the light mapping. For this method we need two textures: first texture for surface detail and second texture for fighting simulation. The multitexturing is the best way to realise the combination of the two textures. All three graphics programing platforms (DirectX, OpenGL and WebGL) have the opportunity to implement a light mapping. WebGL is a special branch of OpenGL that is responsible while using the Internet. All of these platforms allow Multitexturing.. Its realization is analogous. But light mapping requires few resources to extract the lighting effects. It is therefore interesting to realize light mapping WebGL platform. Realization is successful and the code is running in real time. The result is the lighting effect, which looks like a really calculated lighting. | eng |
dc.format.extent | p. 82-85 | |
dc.format.medium | tekstas / txt | |
dc.language.iso | eng | |
dc.source.uri | http://baltgraf.vgtu.lt/index.php/2015/BALTGRAF-13/paper/view/25 | |
dc.subject | IK01 - Informacinės technologijos, ontologinės ir telematikos sistemos / Information technologies, ontological and telematic systems | |
dc.title | Texture mapping and lighting effects | |
dc.type | Straipsnis recenzuotame konferencijos darbų leidinyje / Paper published in peer-reviewed conference publication | |
dcterms.references | 13 | |
dc.type.pubtype | P1d - Straipsnis recenzuotame konferencijos darbų leidinyje / Article published in peer-reviewed conference proceedings | |
dc.contributor.institution | Vilniaus Gedimino technikos universitetas | |
dc.contributor.faculty | Fundamentinių mokslų fakultetas / Faculty of Fundamental Sciences | |
dc.subject.researchfield | T 007 - Informatikos inžinerija / Informatics engineering | |
dc.subject.ltspecializations | L106 - Transportas, logistika ir informacinės ir ryšių technologijos (IRT) / Transport, logistic and information and communication technologies | |
dc.subject.en | Light mapping | |
dc.subject.en | Texturing | |
dc.subject.en | Blending | |
dc.subject.en | Blending effects | |
dc.subject.en | Blending operators | |
dc.subject.en | WebGL realization | |
dcterms.sourcetitle | BALTGRAF-13 : the 13 international conference on engineering and computer graphics, June 25-26, 2015, Vilnius, Lithuania | |
dc.publisher.name | Vilniaus Gedimino technikos universitetas | |
dc.publisher.city | Vilnius | |
dc.identifier.elaba | 8802293 | |