dc.contributor.author | Sergeev, Sergey | |
dc.contributor.author | Kaklauskas, Artūras | |
dc.date.accessioned | 2023-09-18T17:08:46Z | |
dc.date.available | 2023-09-18T17:08:46Z | |
dc.date.issued | 2018 | |
dc.identifier.uri | https://etalpykla.vilniustech.lt/handle/123456789/120159 | |
dc.description.abstract | The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given. | eng |
dc.format | PDF | |
dc.format.extent | p. 83-88 | |
dc.format.medium | tekstas / txt | |
dc.language.iso | eng | |
dc.relation.isreferencedby | Scopus | |
dc.source.uri | https://doi.org/10.1051/matecconf/201824504017 | |
dc.title | Cybersport: stages and content of usability testing of gaming interfaces and environments | |
dc.type | Straipsnis konferencijos darbų leidinyje Scopus DB / Paper in conference publication in Scopus DB | |
dcterms.references | 6 | |
dc.type.pubtype | P1b - Straipsnis konferencijos darbų leidinyje Scopus DB / Article in conference proceedings Scopus DB | |
dc.contributor.institution | Peter the Great St. Petersburg Polytechnic University | |
dc.contributor.institution | Vilniaus Gedimino technikos universitetas | |
dc.contributor.faculty | Statybos fakultetas / Faculty of Civil Engineering | |
dc.subject.researchfield | T 002 - Statybos inžinerija / Construction and engineering | |
dc.subject.researchfield | T 007 - Informatikos inžinerija / Informatics engineering | |
dc.subject.vgtuprioritizedfields | SD0404 - Statinių skaitmeninis modeliavimas ir tvarus gyvavimo ciklas / BIM and Sustainable lifecycle of the structures | |
dc.subject.ltspecializations | L103 - Įtrauki ir kūrybinga visuomenė / Inclusive and creative society | |
dc.subject.en | cybersport | |
dc.subject.en | computer games | |
dc.subject.en | game environment | |
dcterms.sourcetitle | MATEC Web of Conferences. International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018, Saint-Petersburg, Russia, November 19-20, 2018 / A. Borodinecs, V. Sergeev, N. Vatin (Eds.) | |
dc.description.volume | vol. 245 | |
dc.publisher.name | EDP Sciences | |
dc.publisher.city | Les Ulis | |
dc.identifier.doi | 2-s2.0-85058470432 | |
dc.identifier.doi | 85058470432 | |
dc.identifier.doi | 10.1051/matecconf/201824504017 | |
dc.identifier.elaba | 33490766 | |