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Cybersport: stages and content of usability testing of gaming interfaces and environments

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Date
2018
Author
Sergeev, Sergey
Kaklauskas, Artūras
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Abstract
The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.
Issue date (year)
2018
URI
https://etalpykla.vilniustech.lt/handle/123456789/120159
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  • Konferencijų straipsniai / Conference Articles [15192]

 

 

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