Memory saving GPU implementation of contact search for the discrete element method
Date
2019Author
Pacevič, Ruslan
Kačeniauskas, Arnas
Kačianauskas, Rimantas
Barauskas, Rimantas
Metadata
Show full item recordAbstract
The paper presents a memory saving GPU implementation of contact search for the discrete element method (DEM) simulations. The developed GPU implementation is particularly suitable for DEM simulations of large number of discrete particles, moving in large computational domains with empty regions, because the size of data structures for contact search does not depend on the number of uniform grid cells. The implemented hash table of fixed size has the added benefit of allowing the grid to be unbounded in size. The performance of the developed OpenCL code is evaluated solving applications of particle fall under gravity. Performance achieved by using the developed implementation of contact search is compared with that attained by using the standard uniform grid method. The performance measured on NVIDIA® Tesla™P100 GPU is compared with that attained by using the same OpenCL code on Intel®Xeon™ E5-2630 CPU with 20 cores. Sufficiently high speedup values are observed for different numbers of particles in spite of intensive usage of advanced vector extensions by OpenCL on CPU. Performed analysis reveals that the developed GPU implementation of contact search significantly reduce the memory required for discrete element method simulations of hopper flow.