3D modeliavimas su „Pyton“ „Blender“ aplinkoje
Santrauka
Modern engineering programs and computer graphics in whole, almost completely have turned from 2D drawings to complex 3D objects. Previous programming languages like Visual Basic or AutoLISP were created mostly bearing in mind 2-dimensional graphical operations and simple data structures. As such they have become incapable to be 3D graphic programmers’ tools. Today’s new approaches include modern programming languages with versatile data structures and possibility to easily access 3D models in detail – as separate nodes, edges or faces. In this article Blender software is chosen to demonstrate the possibilities of Python built environment and emerging rapid 3D modelling techniques. Few essential lines of code demonstrate how fast and convenient is this approach.