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dc.rights.licenseKūrybinių bendrijų licencija / Creative Commons licenceen_US
dc.contributor.authorĒrgle, Daiga
dc.contributor.authorLudviga, Iveta
dc.date.accessioned2024-05-09T13:31:51Z
dc.date.available2024-05-09T13:31:51Z
dc.date.issued2018
dc.identifier.isbn9786094761195en_US
dc.identifier.issn2029-4441en_US
dc.identifier.urihttps://etalpykla.vilniustech.lt/handle/123456789/154195
dc.description.abstractThe use of games, also called gamification, is innovative an approach in contemporary human resource management. The aim of this research is to assess whether gamification, if used in HR processes, can increase engagement and job satisfaction among employees, as well as to identify which HR processes respond better to gamification. Using data from CAWI interviews (n = 620) and Structural Equation Modelling (PLS-SEM) method with smartPLS software, the researchers found a significant positive impact of gamification on employee job satisfaction, however, no impact on engagement. Teambuilding and internal communication were identified as HR processes which better respond to gamification and recommendations for HR managers provided.en_US
dc.format.extent9 p.en_US
dc.format.mediumTekstas / Texten_US
dc.language.isoenen_US
dc.relation.urihttps://etalpykla.vilniustech.lt/handle/123456789/154008en_US
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.source.urihttps://bm.vgtu.lt/index.php/verslas/2018/paper/view/466en_US
dc.subjectgamificationen_US
dc.subjecthuman resource managementen_US
dc.subjectengagementen_US
dc.subjectjob satisfactionen_US
dc.subjectstructural equation modellingen_US
dc.titleUse of gamification in human resource management: impact on engagement and satisfactionen_US
dc.typeKonferencijos publikacija / Conference paperen_US
dcterms.accessRightsLaisvai prieinamas / Openly availableen_US
dcterms.accrualMethodRankinis pateikimas / Manual submissionen_US
dcterms.alternativeContemporary business management: challenges and opportunitieen_US
dcterms.issued2018-05-04
dcterms.licenseCC BYen_US
dcterms.references43en_US
dc.description.versionTaip / Yesen_US
dc.contributor.institutionUniversity of Latviaen_US
dc.contributor.institutionRISEBA University of Business, Arts and Technologyen_US
dcterms.sourcetitle10th International Scientific Conference “Business and Management 2018”en_US
dc.identifier.eisbn9786094761188en_US
dc.identifier.eissn2029-929Xen_US
dc.publisher.nameVilnius Gediminas Technical Universityen_US
dc.publisher.nameVilniaus Gedimino technikos universitetasen_US
dc.publisher.countryLithuaniaen_US
dc.publisher.countryLietuvaen_US
dc.publisher.cityVilniusen_US
dc.identifier.doihttps://doi.org/10.3846/bm.2018.45en_US


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Kūrybinių bendrijų licencija / Creative Commons licence
Except where otherwise noted, this item's license is described as Kūrybinių bendrijų licencija / Creative Commons licence