| dc.rights.license | Visos teisės saugomos / All rights reserved | en_US |
| dc.contributor.author | Petrovas, Aurimas | |
| dc.contributor.author | Baušys, Romualdas | |
| dc.date.accessioned | 2025-12-10T13:02:00Z | |
| dc.date.available | 2025-12-10T13:02:00Z | |
| dc.date.issued | 2019 | |
| dc.identifier.isbn | 9781728125008 | en_US |
| dc.identifier.uri | https://etalpykla.vilniustech.lt/handle/123456789/159514 | |
| dc.description.abstract | Creative content requires a lot of human resources. Computational creativity gets more attention as computational resources are getting fast enough to quickly create automated content with enough precision and similarity to human-created digital assets. Paper explores terrain generation methods and proposes a different solution to generate mountains. A landscape is created using voxel-based cubes and the base map is modified using generation agents. Vertical points are extended and filled using arithmetic operations between arrays for each vertical point. Height normalization is applied to remove rare mountain elevation layers. | en_US |
| dc.format.extent | 5 p. | en_US |
| dc.format.medium | Tekstas / Text | en_US |
| dc.language.iso | en | en_US |
| dc.relation.uri | https://etalpykla.vilniustech.lt/handle/123456789/159393 | en_US |
| dc.source.uri | https://ieeexplore.ieee.org/document/8732171 | en_US |
| dc.subject | Computational creativity | en_US |
| dc.subject | procedural generation | en_US |
| dc.subject | terrain | en_US |
| dc.subject | game design | en_US |
| dc.title | Automated Digital Terrain Elevation Modification By Procedural Generation Approach | en_US |
| dc.type | Konferencijos publikacija / Conference paper | en_US |
| dcterms.accrualMethod | Rankinis pateikimas / Manual submission | en_US |
| dcterms.issued | 2019-06-06 | |
| dcterms.references | 10 | en_US |
| dc.description.version | Taip / Yes | en_US |
| dc.contributor.institution | Vilniaus Gedimino technikos universitetas | en_US |
| dc.contributor.institution | Vilnius Gediminas Technical University | en_US |
| dc.contributor.department | Grafinių sistemų katedra / Department of Graphical Systems | en_US |
| dcterms.sourcetitle | 2019 Open Conference of Electrical, Electronic and Information Sciences (eStream), April 25, 2019, Vilnius, Lithuania | en_US |
| dc.identifier.eisbn | 9781728124995 | en_US |
| dc.publisher.name | IEEE | en_US |
| dc.publisher.country | United States of America | en_US |
| dc.publisher.city | New York | en_US |
| dc.identifier.doi | https://doi.org/10.1109/eStream.2019.8732171 | en_US |